7 Wonders: Cities

2-8 players 0 plays 2012
7 Wonders: Cities image
Community Rating
7.80 from 11212 ratings
Recommended Players
Best with 4–5 players
Playtime
40 minutes
Age
10+
Designer
Antoine Bauza
Publisher
Repos Production

About

7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players. The 6 new leader cards can only be played with 7 Wonders: Leaders.

Want to Play

Nobody has marked this as want to play yet.

Owners

No owner information yet.

Tags

Gaemz Tags

Casual Collaborative Combative Cozy Creative Deception Demanding Long Loud Word Game

Categories

Ancient Card Game City Building Civilization Expansion for Base-game

Mechanics

Closed Drafting Hand Management Set Collection Simultaneous Action Selection Team-Based Game Variable Player Powers

Expansions

Main Game